Catherine, a game released on 2011 on PS3 and xbox platform, is a good example of ludonarrative resonance.
And as you are the protagonist, Vincent, a man who afraid of commitment, a Bar place is suitable environment of the story, and that's why this game got a very high rating from many players, because the gameplay and the story totally makes you feel "comfortable" to play with, without any incoherence, although this game is have a really simple gameplay. (Most of time was just watching the conversation and cutscenes) :/